Not if you do it well.rpittelman wrote:I've thought of this but haven't done it very much as I thought it would make things sound more artificial?Cruciform wrote: And if all else fails I often curve volume levels at big hits so less sound is hitting the global limiter at the same time. Say I have thirty instruments all at full velocity at the same point, something's gotta give and it usually results in artifacts or fizziness or unwanted pumping. So I will shape volume envelopes on all unneeded sounds right at that point, allowing only the major impacts and instruments through.
In essence it does what I do by hand, though it's compressing not level adjusting. It squashes things relative to a particular track. Having said that, I've not yet bothered to learn how to do sidechaining as I find it only takes me seconds to curve volumes as needed. But it's on my "to-learn" list.Well, I sorta know what this one means. The input on the compression has something to do with the attack on track or something?? I'm not really sure how to set this one upCruciform wrote: You can achieve the same effect by using sidechain compression.
Also, what Dave wrote about is how I mix as well. I don't work straight from the instruments. I use either bounced tracks and/or mini mixes.
Two other quick ideas - use K-metering for your mixing, if you're not already. It's a set of standards developed by Bob Katz. Doing that improved my mixes dramatically. Voxengo has a free (quality) plugin that provides K-meters. I think it might be their spectrum analyser.
And use high-quality compressor/limiters. I tried fudging it for ages with cheapies and the DAW-included versions, but once I upgraded to pro-level compressor and limiter the difference was immediate and remarkable.