Programming guitar tracks

with industry Pro, Nick Batzdorf

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Dwayne Russell
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Re: Programming guitar tracks

Post by Dwayne Russell » Thu Feb 10, 2011 12:01 pm

awrichar wrote:Nice tracks, Dwayne!

Good points too; I think I am definitely leaning away from a tool Electri6ity now. When I think about it, my biggest issue is that I'm not too great at thinking up an interesting guitar part in the first place. Trying to learn a new tool and program out the parts might actually confuse me more than it would help, haha. I try to co-write with guitarists on occasion; maybe the best use of my time is just trying to do it more often :)

Ok, On second thought. I made this this morning in a couple hours. All of the guitar parts are Elictri6ity out of the box. no special programing accept change one little setting, and add a little delay and verb. If you are a keyboard player like me then this is easy.

I guess the guitar players here can tell its not real but I think that most of the non people out in the real world would never know.

BTW, there is no compression, EQ or mastering of any kind on this. It's straight up out of the box:


http://dl.dropbox.com/u/6395912/Tell%20 ... %20Out.mp3

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Re: Programming guitar tracks

Post by fullbirdmusic » Thu Feb 10, 2011 12:12 pm

pretty damn decent, I must say. the most realistic guitar sampler I've heard to date.
Is that EZDrummer I hear?
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Dwayne Russell
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Re: Programming guitar tracks

Post by Dwayne Russell » Thu Feb 10, 2011 1:38 pm

fullbirdmusic wrote:pretty damn decent, I must say. the most realistic guitar sampler I've heard to date.
Is that EZDrummer I hear?
Thanks

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Re: Programming guitar tracks

Post by t4mh » Sun Feb 13, 2011 11:13 am

Dwayne

Nicely done. Being both a guitar player and keyboard player, I can tell. But I agree that most folks wouldn't be able to tell the difference. The key here is if the screeners/clients can tell the difference and if they care or not. The most notable "keyboard" spots are at the start of each change where there is a chord being held on the downbeat as well as the picking rhythm/notes at the same time. It struck me that if you added a piano in there at these changes that played the chord and just let the guitar continue picking, this would become VERY realistic. Thats just one suggestion that popped in as I listened. I'm sure there are others. As with all VIs there are tricks we learn through experimentation. Again, nicely done overall!
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Re: Programming guitar tracks

Post by charlie2 » Wed Feb 16, 2011 10:21 am

He said: I can chunk out some power chords as well as the next guy, but it's totally not my forte...


But I think you SHOULD learn the guitar. It's not a waste of time. It doesn't take that long to get halfway decent on, plus (more importantly) it'll expand your compositional skills.
Then you can mix your playing with guitar software for the harder parts. This will add realism to your pieces.

I believe being a multi instrumentalist is important for composers today. I try to learn as many instruments as possible. Of course, one can't master every instrument, but one can get good enough to give a new perspective to their compositions.

If you learn the guitar you'll be writing guitar oriented music as opposed to piano oriented or flute oriented music.

I've written things on guitar which I don't think I could have written on any other instrument. (especially when it comes to electric guitar and effects).

I think this applies to all instruments.
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The world's greatest music was written without the technology we have today.


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