'Environment' Generator/Plugin or similar

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MBantle
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'Environment' Generator/Plugin or similar

Post by MBantle » Thu Dec 13, 2018 12:44 pm

Dear All,
This may sound a bit like an odd question but is there some sort of 'environment' generator (plugin or standalone) that generates the sound of certain environments (e.g. people talking in a bar, sound of a shopping mall, a stadium etc.). I think the intended usage is obvious - to check how a song would sound in the context/background of these environments. I know there are samples available but maybe there is a piece of software that does the job in a more convenient way.
Please let me know your thoughts.
Cheers,
Matt

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Re: 'Environment' Generator/Plugin or similar

Post by MBantle » Thu Dec 13, 2018 3:29 pm

OK, I did some further research and found this... hope it is helpful :) There seem to be different presets... https://mynoise.net/NoiseMachines/cafeR ... erator.php
Cheers,
Matt

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Re: 'Environment' Generator/Plugin or similar

Post by Len911 » Thu Dec 13, 2018 3:42 pm

https://soundcloud.com/huck-sawyer-finn
Not an expert on contemporary music

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andygabrys
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Re: 'Environment' Generator/Plugin or similar

Post by andygabrys » Thu Dec 13, 2018 3:44 pm

Lots of that stuff available from Foley libraries - widely available on a google search.

For most music that you make though for licensing (production music), you want your mix to be music. If that sFX stuff is needed it will be added in the post production phase.

If you have a bunch of that stuff running through your tunes it could be a hindrance to actually getting it used.

Depends if you want it for "artistic" use or if you are making "production music".

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Re: 'Environment' Generator/Plugin or similar

Post by MBantle » Thu Dec 13, 2018 3:46 pm

andygabrys wrote:
Thu Dec 13, 2018 3:44 pm
Lots of that stuff available from Foley libraries - widely available on a google search.

For most music that you make though for licensing (production music), you want your mix to be music. If that sFX stuff is needed it will be added in the post production phase.

If you have a bunch of that stuff running through your tunes it could be a hindrance to actually getting it used.

Depends if you want it for "artistic" use or if you are making "production music".
Thanks. What I was looking for is a way to check how the song would sound in 'that bar scene' if you know what I mean.
Cheers,
Matt

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Re: 'Environment' Generator/Plugin or similar

Post by MBantle » Thu Dec 13, 2018 3:50 pm

Thanks Len911, I was more looking for something that 'adds/simulates' background noise typically found in a movie/TV scene such as bar, cafe etc. noise (to juxtapose the mix to it). I think the link I posted earlier gets pretty close to what I am trying to achieve. Apologies if my explanation was not clear and again thanks for your help!
Cheers,
Matt

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Re: 'Environment' Generator/Plugin or similar

Post by MBantle » Thu Dec 13, 2018 3:54 pm

P.S. I was also looking for the go-to solution to see whether something sits well under dialogue but so far I could not find any better option (other than recording dialogue myself) than simply opening a youtube video that is just dialogue :D

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Re: 'Environment' Generator/Plugin or similar

Post by andygabrys » Thu Dec 13, 2018 4:47 pm

MBantle wrote:
Thu Dec 13, 2018 3:46 pm
andygabrys wrote:
Thu Dec 13, 2018 3:44 pm
Lots of that stuff available from Foley libraries - widely available on a google search.

For most music that you make though for licensing (production music), you want your mix to be music. If that sFX stuff is needed it will be added in the post production phase.

If you have a bunch of that stuff running through your tunes it could be a hindrance to actually getting it used.

Depends if you want it for "artistic" use or if you are making "production music".
Thanks. What I was looking for is a way to check how the song would sound in 'that bar scene' if you know what I mean.
Cheers,
Matt
I see what you mean.

The best way is to play any youtube video that has the kind of scene you want and play your music at the same time. You can usually easily find scenes that have no existing score music under them. As you mentioned above. It also helps for a "vibe check" to make sure your music fits the scene genre wise etc.

If your music needs to be heard over background hum, the editor will turn up the music volume. Conversely if your music is really bright they might turn it way down (to almost inaudible) so that it doesn't stomp on dialogue - or they might choose a different cue.

Most composers usually listen to their music way louder under dialogue than it typically is when actually in the final mix.

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