Classic Rock Cues (D210801CR)

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DBarnett
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Re: Classic Rock Cues (D210801CR)

Post by DBarnett » Sat Jul 24, 2021 5:08 am

Ah Yes, much better
Great Job Guys
Some Mastering would help bring up the overall volume, probably some subtractive EQing on the master....
It's really starting to flow now :D

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irthlingz
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Re: Classic Rock Cues (D210801CR)

Post by irthlingz » Sat Jul 24, 2021 2:16 pm

Thanks, Dave. Here is an attempt at a mastered version.

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Re: Classic Rock Cues (D210801CR)

Post by DBarnett » Sat Jul 24, 2021 4:05 pm

Yes, nice
Usually for me the first "Master" tells what I need to fix in the mix
I'd say you guys are on your way :D

Beings that I know it's all BIAB I'm wondering if you'll get dinged for some of it sounding midi driven.....I dunno

I pitch stuff to listings with the expectation of being returned so I'm not disappointed (as much lol) and so I can learn from the critique
Your submission needs to be very near on target to get helpful feedback IMO
That way your getting more useful info than a lesson in "pitching to the request" It's only 5 bucks...right

Again, I think you all are on your way to getting better everyday :D

Peace, Irthlingz

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Re: Classic Rock Cues (D210801CR)

Post by AlanHall » Sun Jul 25, 2021 6:47 pm

Hey guys,
I like the latest, too. The sound has started to 'gel' and I get the impression that everything's in the same room, so that's a great step forward! What is missing from this version - to my ears - is some 'air', the sparkle and chime the guitars might bring to the party. I know, previously I said band-pass the guitars to make them sound realistic, but now I want some 'aural excitement'. I'm funny that way. A saturator, or some judicious EQ, or a reverb with some HF emphasis - any of these on the guitar stem - would be worth a few minute's time to hear.

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Re: Classic Rock Cues (D210801CR)

Post by DBarnett » Mon Jul 26, 2021 10:11 am

AlanHall wrote:
Sun Jul 25, 2021 6:47 pm
Hey guys,
I like the latest, too. The sound has started to 'gel' and I get the impression that everything's in the same room, so that's a great step forward! What is missing from this version - to my ears - is some 'air', the sparkle and chime the guitars might bring to the party. I know, previously I said band-pass the guitars to make them sound realistic, but now I want some 'aural excitement'. I'm funny that way. A saturator, or some judicious EQ, or a reverb with some HF emphasis - any of these on the guitar stem - would be worth a few minute's time to hear.
I agree Alan :D
Like I said, after a trial master and a day or 2 away from the project I hear things differently and say "maybe I don't want to high pass those guitars"
All to taste
Good job!

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Re: Classic Rock Cues (D210801CR)

Post by funsongs » Mon Jul 26, 2021 10:43 am

irthlingz wrote:
Sat Jul 24, 2021 2:16 pm
Thanks, Dave. Here is an attempt at a mastered version.
Been lurker-following this thread, and the development 'arc' of your track.
This latest version sounds good. If it were mine, I'd clip off the faint drum thing at the very start, and have the track start on the first cymbal crash/downbeat.
Just another old-guy's earpinion from The Peanut Gallery.
Good luck with the submit portion.
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Re: Classic Rock Cues (D210801CR)

Post by irthlingz » Tue Jul 27, 2021 12:17 pm

Thank you, Peter. So you're suggesting to start on the first beat of the measure where the guitar also kicks in? Thus eliminating the whole little bass/drum intro (basically, one measure)?

===
Michael

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