How To Mix
Posted: Fri Apr 14, 2017 2:17 pm
I enjoy helping others, so this basic mix method I learned from Nashville producers I would like to share. My aim is to help newbies new to mixing in a DAW that are struggling, and not to try to change how you old pros out there mix your music.
A little background: I learned this basic method from two Nashville producer/mixers (two-time Gospel Dove award winner Kevin Ward, and Jon Wright) who have recorded and mixed records for Willie Nelson, Dolly Parton, and many other Nashville recording artists, including records at Capitol studios in Los Angeles for big band Jazz and for producer/singer Wayne Haun's beautiful album of Jazz standards called "Old Soul" which went to 3rd in the Jazz charts when released in 2013.
To test this method I highly recommend doing it in the order listed here. This method especially applies to traditional mixing of singer/songwriter material using an "in-the-box" DAW method.
1. First step is to setup track groups, mix outs, and a Limiter on your Master bus. Recommend setting up a Master bus track (an Aux track) which is the final output to your audio interface. This is where you place a Limiter set to no more than -1.5 dB while you're mixing. You only want a touch of limiting while mixing to control the 'occasional' over, (an "over" means going above 0.0 dBFS on your DAW's peak meter which causes wicked distortion). If your Limiter is showing a lot peaking in the red while mixing then your track volume levels are too hot, and you need to pull them down a little.
Then setup a Mix bus which you'll send everything else to, and then from this Mix bus it will go into the Master bus. So the path should be: a) instrument tracks to: b) bus group tracks to: c) Mix bus to: d) Master bus to: e) audio interface. On this Mix bus is where you will place your final mix plugins like EQ and compression, but right now if you place them on, leave them bypassed for now.
Setup Group buses for similar sounding instruments. For example, all synths would go to a Synth bus, all drums to a Drum bus, lead vocal to its own Vocal bus, and background vocals to its Background Vocals bus, guitars to a Guitar bus, etc. With bass you might want it on its own bus, etc. The idea is to group instruments for similar treatment on the buses for final EQ etc., and to make it easier to do final mix tweaking with groups instead of going through all the individual tracks again. Another reason is so you can 'print' stems from those group buses if you want to send off to mastering engineer, etc.
FX and Sends - for effects like reverb, delay, parallel compression, etc., create separate buses for them. When you want to use one of those effects on an instrument, on the instrument track you'll find a "Send" box to select whatever effect bus you want (i.e., reverb, delay, etc.), and a fader will pop up (somewhere in the DAW) so you can adjust the effect just on that individual instrument track. This saves a lot of CPU power because you're only setting up one instance of the reverb or delay, etc., and referring to it with a Send control as needed for each individual instrument track. Even if you want to use 3 different reverbs, this is still the best way to set them up. It's how you would do with a hardware analog mixing board also, so this is an old technique, nothing new.
2. Track Cleaning and Phase Correction - if using instrument samples, you shouldn't have to do much track cleaning; maybe a bit of low end filtering only. But with recorded tracks in a studio with other instruments around, or especially a recording at a live venue, all... the tracks will need some cleaning. When recording, it's standard to record a few seconds of the room sound and also at the end of the track. Don't chop this off before doing the mix. With just one track alone, the amount of noise might be minimal and you won't think much about it. But let's say your have 50 instrument tracks with all the track noise piling up. You'll be forced to deal with it. There's some easy to use tools on the market that will clear out 60 cycle hum, tape hiss, white noise, etc. Waves makes a plugin that will subtract those things while leaving the main audio entact. Izotope also has a plugin for it.
Failing to do Phase Correction my producer instructors said is responsible for about one third of all muddy sounding mixes. Once again, this may not be much of a problem using instrument library samples, but with recorded material, especially live recordings, phase issues can be big. Two recorded tracks out-of-phase with each can 'cancel' the audio, reducing the instrument's volume as you increase the volume control. Because the two tracks are 180 degrees opposite of each other, they cancel each other out. This is why you always... do periodic mix checks listening in Mono, because in Mono you possibly may not hear the out-of-phase tracks at all! Hear it in stereo, go to Mono, and the instrument suddenly drops out. With the reverse situation, with two tracks who audio waveform is aligned in the same direction, it will cause an increase in amplitude (volume). To correct this phase situation, zoom in to both tracks where you can see their waveform lines, and simple nudge until the phase is aligned (going in the same directions). There's a plugin called Auto-Align that can help with phase issues. UAD also has a plugin that lets you change the phase of a track in degrees. There's probably some free ones on the Internet also.
3. Static Mix - OK, got the tracks setup with groups, cleaned, phase corrected. Now it's time to do a rough mix. No effects, only adjust mix balances of volume and panning. Not ready for EQ and compression, nor effects; not yet. You want as good as an initial mix as you can get at this stage, just using volume and panning of the instrument tracks. This is where you experiment with panning, determining a best fit for spreading out and placing your instruments in the Left/Center/Right stereo field. It's common to keep the kick, snare, bass, and lead vocal panned to the center in today's music styles. In general, heavy bass instruments panned center, higher range instruments can be panned anywhere from center to wide.
Track Volume Levels, watch these. Remember, you only want the Limiter on your Master bus hitting the occasional "over", not constantly. On your DAW's peak meter, -18 dBFS is equal to 0 dBVU on an old analog mix board VU meter. That is the recommended recording level into your DAW, ie., -18 dBFS on the DAW's peak meter. It's always good to leave the final mix level anywhere from -6 to -3 dB of headroom on your DAW's peak meter, to get the later final master up to production volume level. If you find your mix hitting your Limiter too hard still when doing the initial mix, simply select ALL the tracks faders and adjust them down slightly until the Limiter isn't going over, then continue the mix.
4. Treating Vocals - if you record a lot of vocals, you might want to look into your DAW's feature for creating a composite vocal track, which means piecing several vocal takes together to create the perfect vocal track. Besides EQ and compression, the vocal track is almost always going to need a run through automation leveling. The idea is to bring out the low, undefined, areas of words, while reducing areas that are too strong, especially sibilance in the vocal (like 'esss', 'p', etc.). (A simple Pop Filter made with a metal coat hanger and nylon stocking will help a great deal in preventing a vocal's 'p' effect getting recorded.)
(Continued...)
A little background: I learned this basic method from two Nashville producer/mixers (two-time Gospel Dove award winner Kevin Ward, and Jon Wright) who have recorded and mixed records for Willie Nelson, Dolly Parton, and many other Nashville recording artists, including records at Capitol studios in Los Angeles for big band Jazz and for producer/singer Wayne Haun's beautiful album of Jazz standards called "Old Soul" which went to 3rd in the Jazz charts when released in 2013.
To test this method I highly recommend doing it in the order listed here. This method especially applies to traditional mixing of singer/songwriter material using an "in-the-box" DAW method.
1. First step is to setup track groups, mix outs, and a Limiter on your Master bus. Recommend setting up a Master bus track (an Aux track) which is the final output to your audio interface. This is where you place a Limiter set to no more than -1.5 dB while you're mixing. You only want a touch of limiting while mixing to control the 'occasional' over, (an "over" means going above 0.0 dBFS on your DAW's peak meter which causes wicked distortion). If your Limiter is showing a lot peaking in the red while mixing then your track volume levels are too hot, and you need to pull them down a little.
Then setup a Mix bus which you'll send everything else to, and then from this Mix bus it will go into the Master bus. So the path should be: a) instrument tracks to: b) bus group tracks to: c) Mix bus to: d) Master bus to: e) audio interface. On this Mix bus is where you will place your final mix plugins like EQ and compression, but right now if you place them on, leave them bypassed for now.
Setup Group buses for similar sounding instruments. For example, all synths would go to a Synth bus, all drums to a Drum bus, lead vocal to its own Vocal bus, and background vocals to its Background Vocals bus, guitars to a Guitar bus, etc. With bass you might want it on its own bus, etc. The idea is to group instruments for similar treatment on the buses for final EQ etc., and to make it easier to do final mix tweaking with groups instead of going through all the individual tracks again. Another reason is so you can 'print' stems from those group buses if you want to send off to mastering engineer, etc.
FX and Sends - for effects like reverb, delay, parallel compression, etc., create separate buses for them. When you want to use one of those effects on an instrument, on the instrument track you'll find a "Send" box to select whatever effect bus you want (i.e., reverb, delay, etc.), and a fader will pop up (somewhere in the DAW) so you can adjust the effect just on that individual instrument track. This saves a lot of CPU power because you're only setting up one instance of the reverb or delay, etc., and referring to it with a Send control as needed for each individual instrument track. Even if you want to use 3 different reverbs, this is still the best way to set them up. It's how you would do with a hardware analog mixing board also, so this is an old technique, nothing new.
2. Track Cleaning and Phase Correction - if using instrument samples, you shouldn't have to do much track cleaning; maybe a bit of low end filtering only. But with recorded tracks in a studio with other instruments around, or especially a recording at a live venue, all... the tracks will need some cleaning. When recording, it's standard to record a few seconds of the room sound and also at the end of the track. Don't chop this off before doing the mix. With just one track alone, the amount of noise might be minimal and you won't think much about it. But let's say your have 50 instrument tracks with all the track noise piling up. You'll be forced to deal with it. There's some easy to use tools on the market that will clear out 60 cycle hum, tape hiss, white noise, etc. Waves makes a plugin that will subtract those things while leaving the main audio entact. Izotope also has a plugin for it.
Failing to do Phase Correction my producer instructors said is responsible for about one third of all muddy sounding mixes. Once again, this may not be much of a problem using instrument library samples, but with recorded material, especially live recordings, phase issues can be big. Two recorded tracks out-of-phase with each can 'cancel' the audio, reducing the instrument's volume as you increase the volume control. Because the two tracks are 180 degrees opposite of each other, they cancel each other out. This is why you always... do periodic mix checks listening in Mono, because in Mono you possibly may not hear the out-of-phase tracks at all! Hear it in stereo, go to Mono, and the instrument suddenly drops out. With the reverse situation, with two tracks who audio waveform is aligned in the same direction, it will cause an increase in amplitude (volume). To correct this phase situation, zoom in to both tracks where you can see their waveform lines, and simple nudge until the phase is aligned (going in the same directions). There's a plugin called Auto-Align that can help with phase issues. UAD also has a plugin that lets you change the phase of a track in degrees. There's probably some free ones on the Internet also.
3. Static Mix - OK, got the tracks setup with groups, cleaned, phase corrected. Now it's time to do a rough mix. No effects, only adjust mix balances of volume and panning. Not ready for EQ and compression, nor effects; not yet. You want as good as an initial mix as you can get at this stage, just using volume and panning of the instrument tracks. This is where you experiment with panning, determining a best fit for spreading out and placing your instruments in the Left/Center/Right stereo field. It's common to keep the kick, snare, bass, and lead vocal panned to the center in today's music styles. In general, heavy bass instruments panned center, higher range instruments can be panned anywhere from center to wide.
Track Volume Levels, watch these. Remember, you only want the Limiter on your Master bus hitting the occasional "over", not constantly. On your DAW's peak meter, -18 dBFS is equal to 0 dBVU on an old analog mix board VU meter. That is the recommended recording level into your DAW, ie., -18 dBFS on the DAW's peak meter. It's always good to leave the final mix level anywhere from -6 to -3 dB of headroom on your DAW's peak meter, to get the later final master up to production volume level. If you find your mix hitting your Limiter too hard still when doing the initial mix, simply select ALL the tracks faders and adjust them down slightly until the Limiter isn't going over, then continue the mix.
4. Treating Vocals - if you record a lot of vocals, you might want to look into your DAW's feature for creating a composite vocal track, which means piecing several vocal takes together to create the perfect vocal track. Besides EQ and compression, the vocal track is almost always going to need a run through automation leveling. The idea is to bring out the low, undefined, areas of words, while reducing areas that are too strong, especially sibilance in the vocal (like 'esss', 'p', etc.). (A simple Pop Filter made with a metal coat hanger and nylon stocking will help a great deal in preventing a vocal's 'p' effect getting recorded.)
(Continued...)