I don't disagree with what Andy said! *
I was referring to the settings in the daw
how to setup my global and project settings particularly the bitrate and sample rate.
which is
That doesn't refer to capturing the signal - that refers to computing the math while mixing in your DAW.
. It's not in capturing the signal in the way we think of an a/d converter capturing the signal, but if you have a captured 24bit signal, and the setting in your daw is 16bit, you could lose 8bits. It's basically like if you calculate 10 divided by 3=3.3333333333, it's how many of those 3's you carry out, which does make a difference the more calculations you do. If you never "effected" your signal, it wouldn't make a difference, but the more effects you put the signal through, the more calculations,(of course it's possible just one effect may have thousands of calculations?) and thus the more chance of calculation errors. Can you really tell the difference? Maybe, maybe not. That's where the 32 bit or 64 bit float comes in. It allows for more bits, thus more accuracy in the binary math, the ones and zeros, and of course it is either truncated or dithered down to at most a 24 bit wav or aif file before it is rendered, because there is no 32 bit or 64 bit wav or aif, yet anyway,lol!
In simple terms, the a/d converter, only measures 3 things, amplitude (db), frequency (hz), and phase (degree of a sine wave). The sampling frequency just means how often in hz, times per second, a measurement is made in the amplitude. Really only amplitude is measured, the frequency and phase is a by-product, sort of like if you connected the dots, a sine wave and it's phase would appear. I think it's Helmholtz theory that all sounds are sine waves. It's how a speaker moves in and out and at rest or zero. A chip uses voltage, usually like only 5 volts, to divide all of those db amounts into ones and zeros, and how many bits, or the resolution. The clock setting controls the sampling frequency. The jitter is basically how accurate the clock is. And just for the heck of it,lol, to eliminate aliasing, or artifacts in the audio, you have to sample at least twice the frequency you can hear, thus 44.1Khz, for 20K. If you can only hear up to 16khz, then 32khz, that's the theory anyway.
* Except for maybe Antelope Audio,lol. They are not a chip maker as far as I know. A/d chips are used in many applications besides audio where 32bit or higher might be more useful. To quote from their website:
In spite of a wave of 32 bit converters – which employ marketing rather than audio bits – the performance of state of the art converters is currently about 21-22 bits. Personally I don’t think more bits matter any more.
http://en.antelopeaudio.com/2015/05/add ... er-clocks/
Now the complicated part,lol! Helmholtz Theory and sine waves. It sounds simple, it is, until you start thinking, wow, I'll just use an additive synth and add sine waves until I get, say, the sound of a violin. The problem is that apparently, for a complex waveform, there are so many sines, amplitudes and phases, that there isn't a computer or a human with that much computing power or time to do it properly.

Not to mention the limitations of fft to show every sine, merely a picture of averaging the waveform, so you couldn't actually determine from looking, all the sines you would need. It shows how amazing an a/d converter really is. If you had a hex editor, you could actually edit all the ones and zeros in a wav or aif file, if you could only know what you were doing and not ever need a daw or effect, theoretically, definitely not practical.
I've went on way long...
