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Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 3:40 am
by fusilierb
This looks pretty interesting:

http://www.zerogdownload.com/store/p453.php

Has anyone got any experience with this software? Is it worth jumping on?

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 3:59 am
by Cruciform
It's excellent. It would be useful for scoring/soundtrack work. I also have the sister packs, Dark Skies and Alien Skies. There are some great hits and movements in them but I also tend to use them more as raw material to run through creative processing and create new sounds for those times I don't have the time/bother to build from scratch.

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 5:09 am
by fusilierb
Thanks Rob. I was hoping you'd say that. Buying it.

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 7:08 pm
by remmet
For half price it's probably worth getting. But for me personally, I wasn't that impressed with the audio quality of the samples. I don't think they measure up to the requirements of the best feature film trailer soundtracks. But used carefully with the right processing, they can serve as an adequate addition to your arsenal.

Richard

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 9:37 pm
by jazzstan
I couldn't get the demo mp3s to play or download!
Tried Chrome, Firefox, IE .... whatzup with that?

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 10:46 pm
by Cruciform
Richard,

I do understand why you think that but tbh I haven't heard any out-of-the-box sounds that are adequate as-is for trailer work. For example, I'm really disappointed with the impacts/hits in Damage. I end up processing most things to some degree.

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 11:03 pm
by fusilierb
I bought, downloaded and played around with it. It wasn't quite what I was expecting. I'm using the Kontakt version of the samples. I guess I need to play around with it more, but I find the layout confusing. The beats seem useless. They say they are at a certain bpm, but each key speeds it up and slows it down. wtf is the use of that?

I think the sounds are really good, but the organization is terrible to me. There are full versions of a construction kit and then all sorts of layers, but I don't see any logic to how they are layer out. I guess I will just have to load them up and hit every single key on my keyboard to see what lies underneath and then somehow remember them later??

And the huge hits are strange. You can't just hit a key and control the timing. You have to hold the key down until the sample completely stops playing as releasing the key is basically like an on off switch. So if I like a big hit but want to make a pattern out of it, I can't cause you have to strike the key and then hold it down till it finishes whatever business they have programmed in after it. How do you say strike a huge hit many times in a pattern like this?? I'm going to have to load the hit and program it as a sample for each one I want to use.

I don't know. I have to spend more time with it.

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 11:40 pm
by Cruciform
Ah, you've reminded me why I stopped using the Kontakt instruments the day after I installed them. :oops: I load the wavs directly into my DAW and work with the sounds rather than through the instruments. If you go into the sample folders, the files in the construction kits are named fairly clearly and easy to work out. But yes, the Kontakt instruments aren't great.

I do apologise for not remembering that and saying earlier. :?

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 11:47 pm
by fusilierb
Really? I think I'll try that. I keep loading up Kontack "patches" and randomly hitting keys to see what showed up. That got old fast. The sounds are really great though. I'm not knocking the content per say. But there is very little "musical" material there which I thought there would be more of. Mainly just tons of sound design content. Which I do have a need for, but I can see that there is going to be lot's of editing required to make these work.

I think going straight to the wav files makes more sense.

Re: Deep Impact 50% off until Sunday

Posted: Sat Jul 14, 2012 11:55 pm
by Cruciform
Yeh, they're not musical samples. It's cinematic sound design material.