SPLICE

with industry Pro, Nick Batzdorf

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ttully
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Re: SPLICE

Post by ttully » Tue Jun 25, 2019 5:59 pm

Hi Owen,

I just know at least 3 libraries I am in..say NO loops of any kind...even drums.

Again my 2 cents,
Tim

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ResonantTone
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Re: SPLICE

Post by ResonantTone » Tue Jun 25, 2019 6:09 pm

This whole thread got me digging through the interwebs for info on all this... including a giant thread on gearslutz where a dude basically says not to touch splice samples with a 10 foot pole because he thought Splice would come asking for money if and when something went big. Long story short, he was reading the wrong section of their licensing agreement and spread what seemed to be a lot of panic.

I haven't come across a library that has said "no splice" yet, but if I did, I would definitely respect that request. But something interesting to think about (that came from the same thread) is the fact that splice samples have made it into some pretty big name songs (Sorry Not Sorry by Demi Lovato/Oak Felder) seemingly without issue. For me at least, I think that as long as I'm 1) not using something unaltered from splice that is the main riff/melody of a song, or 2) not sending a unaltered/unlayered splice sample as a stem to a library that might get used on its own, I'll keep using splice. (that is until I'm making more money than Demi Lovato from my music :lol: :lol: )

To me, the real fun is in actually screwing around with the sounds anyway. Splice samples for me are a springboard for creativity and learning how to edit stuff into something completely original sounding.

Andrew

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ochaim
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Re: SPLICE

Post by ochaim » Tue Jun 25, 2019 7:00 pm

ttully wrote:
Tue Jun 25, 2019 5:59 pm
Hi Owen,

I just know at least 3 libraries I am in..say NO loops of any kind...even drums.

Again my 2 cents,
Tim

I completely understand that. Every library is different. As long as you follow their guidelines/rules, you’ll be fine.

No loops? Ok, no loops.
Aiff only? ok, aiff only.

Same thing.

Because some libraries prohibit the use of Splice doesnt make it unusable in other libraries that are more lenient.

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ochaim
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Re: SPLICE

Post by ochaim » Tue Jun 25, 2019 7:11 pm

Thats the other side of sampling. The only reason I’ve ever heard of a song rejected because of a sample in the “artist” world is because it would be too costly to clear or there is a history of the publishers not clearing them. Sifting through whosampled.com and you realize how many major label releases have samples in them.

So its a no-brainer for artists when access to very useable royalty free samples comes along.

Library owners make their own rules. However it protects their business It doesnt completely make sense to me. I don't expect an explanation, though, because if I want a relationship with the library I simply follow their rules.
ResonantTone wrote:
Tue Jun 25, 2019 6:09 pm
This whole thread got me digging through the interwebs for info on all this... including a giant thread on gearslutz where a dude basically says not to touch splice samples with a 10 foot pole because he thought Splice would come asking for money if and when something went big. Long story short, he was reading the wrong section of their licensing agreement and spread what seemed to be a lot of panic.

I haven't come across a library that has said "no splice" yet, but if I did, I would definitely respect that request. But something interesting to think about (that came from the same thread) is the fact that splice samples have made it into some pretty big name songs (Sorry Not Sorry by Demi Lovato/Oak Felder) seemingly without issue. For me at least, I think that as long as I'm 1) not using something unaltered from splice that is the main riff/melody of a song, or 2) not sending a unaltered/unlayered splice sample as a stem to a library that might get used on its own, I'll keep using splice. (that is until I'm making more money than Demi Lovato from my music :lol: :lol: )

To me, the real fun is in actually screwing around with the sounds anyway. Splice samples for me are a springboard for creativity and learning how to edit stuff into something completely original sounding.

Andrew

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